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Joined 2 years ago
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Cake day: June 12th, 2023

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  • D&D Chronicles of Mystara (side-scrolling co-op) I think is 4-player

    Cuphead - 2 player

    A Hat In Time - 2 player

    Streets of Rogue - up to 4 players

    Vampire Survivors - I think 2 player for local co-op?

    Most of the old Telltale games have co-op in the form of voting for responses

    Binding of Isaac: Rebirth has full co-op now, I think up to 4 player. You may need the DLC for the best co-op experience

    Crypt of The Necrodancer has solid couch co-op

    Baldur’s Gate 3 has a full split-screen 2-player couch co-op mode. Both players need to use a controller. Works great.






  • A competent, fun-to-play game that does nothing new doesn’t suck IMO, thus the distinction.

    Saying anything that doesn’t do something new or exciting sucks is a pretty bad take IMO.

    Like you wouldn’t say a new horror movie sucks just because it’s about a serial killer holding a family captive in their house and there’s like 50 movies with that premise already, y’know? Execution counts and Valve is still amazing at execution, is my main point. They would absolutely make a fun game that feels intuitive to play with great level design. It just might not necessarily be anything special in terms of mechanics. Mechanically I haven’t seen much new from them since maybe Portal 2.











  • Depends on how it’s implemented. If they have a version of Proton that translates all x86 windows syscalls to ARM Linux, some operations could be extremely efficient.

    There’s definitely got to be more overhead overall, though. Especially for devices with memory page sizes other than 4K, like the M-series Apple chips do (they use 16K as their page size), likely a VM will need to be sandwiched in there to ensure memory alignment. It’ll more fully be emulation and not just translation.