I have that user tagged previously as a Russian Troll. Just ignore him.
I have that user tagged previously as a Russian Troll. Just ignore him.
Better conditions for animals cost money. I’d rather no one eat eggs, but it’s an improvement. Infustrial faming is a travesty.
The US already has that agreement!
Yup. And they’re something he controlls, so when a company or country wants to get an exemption to his tarrifs so they can be more competitive they need to grovel.
It’s an extortion racket, mixed with a poor tax, mixed with insider trading. Honestly as far as Trump grifts go, this one is pretty impressive. Just don’t know how long he’ll get away with it before his followers start to feel the pain.
Build up the EU military. Kick the US out. Free airbases.
Divinity Original Sin. Currently playing it docked with two Xbox controllers and it runs great at 1080p.
Yes you can, I do that with mine a lot. The one caveat though that is a real bummer is I haven’t been able to get surround sound working on it. Something limits it to stereo output. There should be some way around it, but I haven’t found it.
You’re right, it was called the Steam Machine, my mistake. I honestly don’t think it was very influential in pushing Linux gaming forward, it was a first attempt that was ahead of it’s time and Valve kept after it.
The market is flooded with various controllers, but they’re all basically the same. I think what Valve is going for here is not really a new controller to take the world by storm, but a companion controller to help sell the Steam Deck. In order for it to be a true companion it must match all the inputs the SD had so people don’t have to change their bindings. I play the SD docked and I have to say switching between an Xbox and SC depending on the game and adapting my bindings is annoying when it all just works on the native controls.
When Valve made the SC they were starting from scratch and went with an ambitious design, and let’s be frank, no one but a small niche of people liked it because they had grown up with thumbsticks and were unwilling to relearn. With the SD they compromised with both input schemes, which I have to say we need to be grateful for. Look at all the SD competitors and they all ditched trackpads to appeal to the general market. Valve could have done this too.
So largely I agree with you, it would be nice to have a SC 2.0, but I honestly don’t think this new leaked one will sell all that well. It’s just a companion to sell Decks and I’m grateful they are willing to try that.
I can understand where you’re coming from, but this is realistically a better option for Valve and most consumers right now.
When Valve made the original Steam Controller they were trying to kickstart the Steam Box, which at the time played PC games that were not optimized for controller input on a TV. They needed to have a very outside the box contoller to accomplish this, and so they gave the Steam Controller a try. The touchpad inputs with enough custom mapping really were revolutionary, but only for a small crowd that wanted to play Sim City on their TV.
Nowadays, every game has standard controller input. Trying to get people who are used to the joysticks to switch to virtual trackpads is a non starter, even if it could be technically superior in some circumstances. The compromise is what we have now, a full controller layout with touchpads as extras, to maintain that backward compatibility with old PC games. I think it’s the right decision, and this is personally the controller I’ve been waiting for.
I’d love to see Steam re-make the old Steam Controller to give old fans a replacement, and I hope they do someday, but they have to pick their battles as they certainly wouldn’t sell in any volume. In a previous quest for a perfect controller I came across an open source 3D printed one called the Alpakka. Maybe DIY or a startup indie company will pick up the torch where Valve left off to give a true replacement? I hope so because the right controller for the right job is a wonderful thing.
I think you need to take a step back and ask if ARM makes sense if you’re translating x86 instructions 100% of the time. Unless you’re hoping people will develop new games for ARM and you won’t use your SD to play existing titles much, but that seems like a 180° shift to me.
It doesn’t always scale down though. There’s always an efficiency curve so we really can’t speculate. I agree, we have to wait and see.
I wouldn’t count AMD out. The whole reason the Steam Deck is so successful is because of AMDs Mobile GPU, not necessarily it’s CPU. AMD has been able to make some very efficient GPUs lately, so I do belive with a couple new architectures and die shrinks we will get the generational leap they’re talking about.
ARM sounds nice, and it might one day be, but getting x86 translation working flawlessly WITHOUT performance/battery costs at the same time as proton is just asking a heck of a lot.
ARM does best when it’s doing ARM things. Since all games are built for x86 with nobody having any intention of compiling for native ARM, I don’t really see the point. The whole reason i like the Steam Deck is to play older back catalog games, and those are all x86. Apple pulls it off because they only translate x86 when they have to.
Yes. There are a couple different ways to do that.
How can you be in the society and not be a royal?