

I gave my opinion and you have not changed it: I would still say that the Deck’s triggers are better than the Dualsense’s.


I gave my opinion and you have not changed it: I would still say that the Deck’s triggers are better than the Dualsense’s.


I’m not sure what you mean? The Steam Deck, and a TON of other controllers have analog triggers. Sony has been using them since the PS3. The GameCube used them, though Nintendo has gone back-and-forth on analog vs digital triggers. Every Xbox controller has had analog triggers. Most VR systems have analog triggers. It’s hard to speak for an entire industry, but I think most 3rd party controllers have analog triggers unless they are soecifically intended to replace a Nintendo one that doesn’t have it (like the JoyCons).
For the ADAPTIVE part… Yeah the Dualsense has it and nothing else does. I suppose where you and I disagree is in judging how important that is. To me, that was a fun little gimmick in Astro’s Play Room and Ratchet & Clank, but I can’t even remember any other games supporting it. Even in those games I thought it was a bit tiring on my fingers after prolonged periods of use. If we could knock $10 off the price of the Dualsense by removing it I would totally do that. It’s also worth noting that 3rd parties like 8Bitdo have similar hair-trigger features that physically reduce the travel distance and turn them into digital inputs.
When it comes to all the other aspects- the material, the springs, the radius, the shape, the texture, the ability to customize in software - in my opinion the Deck is better than the Dualsense in all of those areas.
I don’t mean to come across as hating on the Dualsense. It’s a great controller and my 2nd favorite behind the Deck for most games. I actually bought a Dualsense for PC use more than a year before I bought my PS5. For triggers specifically,
For me personally, I would compare adaptive triggers to other gimmicks like analog face buttons, the light bar on the Dualshock 4 (which was ironically way better on PC than PlayStation), the built in speaker and microphone on the Dualshock 4 and Dualsense, the WiiU, the 3 prongs of the N64 controller, the VMU of the Dreamcast, the IR camera on the Right JoyCon, NFC readers, etc.
Somewhat related was that I did not mention haptics in my original comment. I’d say the Dualsense has the best haptics, but the Steam Deck is a close second. This is another feature where it’s cool when the Dualsense uses it like in Astro’s Playroom, but it’s so rare for games to actually use it in interesting ways that it doesn’t matter much. With the Deck, it’s quintessential to how the track pads work, and the operating system itself makes great use of it. It can’t do all of the spectacular haptic details, but the Deck has a nice subtle approach that makes the whole thing just feel more substantial. The Dualsense uses haptics for immersion while the Deck uses it more for feedback and feel.


The Steam Deck, in all its variants, has sold under 4 million units as of February .
The PS5 has sold over 80 million units. Even the miserable Xbox Series has over 28 million units sold.
All use custom AMD APU’s. Valve is more than an order of magnitude away from even competing with Sony. And we haven’t even touched on laptops yet.
But also compared to desktops… I can’t find how much AMD in particular did, but I can see that 251 million desktop GPU’s were sold in 2024. I don’t know how many Deck’s were sold in 2024 by comparison, but given that the total fron the 2021 launch to early 2025 is estimated at 4 million units on the high side, it’s not even blip on the radar. It’s not a statistically significant amount. The Deck is absolutely miniscule in comparison.


What gives you this idea?
AMD just launched the 9700 and 9700XT earlier this year, with MSRP’s of $550 and $600. They’ve faced a ton of consumer backlash because MSRP cards were virtually nonexistent. Most of the graphics cards actually produced were retailed for hundreds of dollars more, and many were then scalped on top of that.
NVIDIA has been even worse, just cranking up their prices with very little performance improvement. Tons of issues with their power connectors damaging cards. Most of the company’s focus has been on AI, and gamers have been left out to dry.
So yeah I think now would be a terrible time for a steam machine. Unless Valve can somehow get their hands on some unreasonably cheap silicon.


I hear you, but I’m not willing to trust the charger in there even with a 3D printed insert. Give me a proper pocket with a snap, Velcro, zipper, clip, etc.


Changing the SSD was easy and a big cost savings. I bought the cheapest model and upgraded to 512GB because at the time it was a huge price spike to go up to 1TB. My understanding now is that 1TB, or even 1.5TB, makes a lot more sense. Maybe even 2TB, though they are still a lot.
This applies to PC gaming in general, but even moreso for the Deck. The question is not “will it run?”- it is incredibly rare to find any game that simply will not run at all. The questiona are: how well does it run, and how much am I willing to sacrifice to get there? If you want, you can download Aperture Desk Job for free and play through the whole thing in one sitting. It’s incredibly easy to install on a stock Deck with just a couple of button presses, all the controls are mapped perfectly, and it’s designed to look and run great on a Deck. Other games will be more complicated.
I recently went to play Baldur’s Gate 3 with a friend. It’s Verified, but the experience just sucks. It installed just fine, and since it knows it’s on Deck it handles the annoying Larian launcher thing fine. But even when I cranked all of the visual settings to their lowest and limited the Deck to 30FPS, it was still playing the game with the fan on max, loudly blasting hit air out. I think the battery life was less than an hour. The 720p screen really does the game poorly, and the controller UI is… Impressive, but still nowhere near as good as M&KB.
Skyrim is another example. Runs pretty well once you’re in there, but there’s an annoying splash screen first. So you need to either go into the launch options to turn it off (but that’s the only way to adjust the visual settings to make sure you do that first), or just leave a track pad as a mouse (including press-to-click) for that game so you can click past the splash screen and go back to controller mode. Or just use the touch screen if you prefer.
Everything is a balance. Battery life, fan noise, heat, resolution, visual post-processing, frame rate. It’s subjective, and you may want to play a game differently when you’re on your couch vs when you’re on a plane, for example.
I’ve heard of NVIDIA’s Moonlight and the community-made AMD version Sunshine as well. But I think Nvidia has stopped their support, and personally I never even got Sunshine to install on my desktop. Steam Remote Play has dramatically improved over the years and is say it’s pretty good now.
Sony has their official PS Remote Play app for Windows and Android that allows those devices to steam from PS4’s and PS5’s. I assume this is what the PS Portal uses too. There is no official app for Linux, but there is a 3rd party one called Chiaki. You can also install this as a non-Steam game and stream. I’m playing Bloodborne on the Deck on my porch right now as I’m taking this.
The solution? Syncthing. Install this app on your Deck as a non-Steam game. Install it on your desktop, your android TV box, your phone, your old laptop, your NAS. Whether it’s backups or synchronization, it’s great. I’ll catch a Pokemon on my Deck in an emulator, save, move to my desktop, open the save using PKHex, make the pokemon Shiny, then go back to the Deck and enjoy my new shiny pokemon.


My right one worked great to start, and my left knee still does. Over the past year I could feel it slowly get worse. It feels like normal wear and tear to me, just that I used it hard with a few mouse-centric games.
I did look on iFixit but they don’t have replacements. I’m not too surprised, and I’m not really upset with Valve, because it’s a pretty new thing and they are still way better than their competition. I just hope that eventually they release an improved version.


I think not having room for the charger is a valid complaint. Not enough for me to buy a 3rd party case, but I can see why people would want one.
I tend to put mine in its case, but put that case in a backpack with all of its accessories. Which kinda sucks, but also even if I didn’t have the deck I typically have enough other electronics to justify a dedicated backpack anyways- battery banks, chargers, my wife’s laptop and kindle, maybe our portable projector to throw things up on random spots. While I wish the Deck case had more space, unless it was badkpack-sized I would probably end up throwing it in a backpack anyways.


Eh, I’d say it’s a mixed bag.
The Triggers? Yes, I’d say they are tied for the best option right now.
The sticks? Also yes. They are positioned great, feel great, work great. As someone who likes both the Dualsense and Xbox sticks a lot, the Steam Deck is even better. It’s worth mentioning that even after 2 years I still haven’t found a use for the capacitive touch pads. They’re a neat idea I suppose, but it seems like you need a VERY specific scenario to make it work. Even the one I see most often- gyro - I’d rather just use a button to toggle it than use the capacitive sensor on the right stick.
The face buttons? They’re okay. Not the worst I’ve used, but too rounded for me. They can really wear on your thumbs in games where you mash. I’d prefer the Dualsense, but this is better than the Xbox.
The Shoulder Buttons? Pretty garage actually. They work, but feel really mush and awkward to use. Give me a Dualsense, or most other controllers instead.
Start/Select? Fine, but placed in places that are difficult to reach without actively stretching. Like they often are on controllers anyways, so not a big deal.
D-Pad? Serviceable. It feels similar to the PS Vita of all things. It’s nowhere near the crisp, precise, harsh microswitches of JoyCons. It’s also nowhere near the fluid, smooth motion of the Sony style D-Pad. It’s somewhere in-between. It’s also more precise than traditional Nintendo d-pads. I’d say it’s fine, but I prefer Sony’s. My thumb gets tired easily from D-Pad heavy games on the Deck.
Back buttons are a nice bonus, but they don’t feel super great. They all feel more like toggles than buttons you are expected to constantly be actuating.
The track pass are great at first, but my right track pad wore out VERY quickly and it feels terrible. Clicking on it now is very unpleasant, to the point where in some games I map R2 or R4 to click just so I don’t have to use the track pad for it anymore. Hopefully Valve improves that. I’d absolutely love to see those track pads on standalone controllers.


Is there a reason to use those over Steam Link?
I have a AMD cards in all my desktops, so Moonlight is out. I could never even get Sunshine to run properly on my desktop, let alone stream.
Steam Link just… Works. It’s an official Valve thing. There’s a ton of options to dial things in or work around weird issues, but for the defaults are usually fine. It handles non-Steam games just fine. All sorts of resolutions and refresh rates- I stream to my 4k TV in my living room, my 1080p tablet, various phones, and the Deck. My only complaint about Steam Link is that, for some bizarre reason, it’s not on the steam store. It would be a lot easier to just install it from the store in Gaming mode on the Deck, with a default controller profile. The picture is good, the latency is fine unless I’m on wi-fi and getting really far away from my router b


FYI- you can also stream from your laptop to the Deck. Technically you can do it on a per-game basis through Steam (which you may have already noticed), but I find it’s even better to install Steam Link as a non-Steam game, similar to what you probably did with Chiaki. As long as you have a good local network it’s great and uses way less of the Deck’s power.
I have no idea why Valve hasn’t added Steam Link to the Steam store. That would make things so much easier, and you get way more settings and fewer bugs that way than doing the per-game streaming option.


I have seen similar features on phones. Luckily my LG G4 has replaceable batteries. I can confirm that multiple times I have seen my battery reported as fully healthy, only to open up the phone and find a spicy pillow.
So it may be useful for some things but I would not be too heavily reliant upon this without fully understanding where that % comes from.


Amazing. One of the best purchases I’ve ever made.
It’s rare for me to see games in my library that are not supported, although there are a few. But there is a difference between running and running well. Demanding games will get maybe an hour of battery life and the fans will be pretty loud the whole time. Some games (especially strategy games) really work better with a full keyboard and a higher resolution screen. Some games I just would not want to play on a handheld. But most of the time the games that I want to play work well.
One trick I use to get better battery life and performance is streaming. I use Chiaki to stream from my PS4, and Steam Link (as a non-steam app lol) to stream from my desktop. It’s often worth it for the fan noise reduction alone.
It’s even better at emulation. It’s a great machine for PS2 and GameCube games- I have the back buttons and track pads mapped to speed up, pause, slow, and rewind gameplay and to control save states. I have not dialed it in yet, but I think with some tweaking you could probably use the gyro and/or track pads to do some good Wii emulation. 3DS and DS are great too, mostly because of the track pads. Anything older emulates fine, but isn’t as impressive.
I have gotten PS3 and Switch emulation to work, but the fans go on and the battery life goes down, so I don’t really use it for that. Plus storage is a bit tight and PS3 games are huge.
It does feel like Valve was just a little too early. I wish the screen was 1080p.
The 2230 SSD’s that it uses were kind of uncommon when it released. The weird size made them more expensive and they had lower capacities. I managed to get a 512GB one, but I wish I could have gotten like 2TB. It seems like that’s changing now though. Similarly, I wish microSD cards came in larger capacities. Storage just seems to get used up so fast these days.


Time zones are aligned to population centers as much as they are political boundaries.
For example, this methodology would probably cut major US cities in half. It’s hard to tell exactly, but some cities would be Phoenix, the whole metropolitan corridor of Oklahoma City to San Antonio, Salt Lake City, and Detroit. In Canada, Edmonton and Calgary stand out.
Personally the only time I turn it off is if I am putting it in the case. Even then if it’s just a 15 minute car ride to a friend’s house I might just leave it on.
It’s also rare for me to go more than 2 days without playing it, and I mostly play around my house where I have USB cables around to plug it in if need be, so battery isn’t a huge concern. In fact I usually have the battery saving feature set to limit it to 80% charge.
The only reason I really turn it off in the case is our if heat concerns, and I suspect that’a just me being over protective. I guess the other thing is that there could be security and privacy concerns from carrying around a device with WiFi and/or Bluetooth on.