

Is there a link to the actual study? The American Journal link seems to be a different one, and that one has a massive list of types of items classified as UPF (check Appendix A, Table 1), so it’s hard to identify what the causal factor(s) are.
Is there a link to the actual study? The American Journal link seems to be a different one, and that one has a massive list of types of items classified as UPF (check Appendix A, Table 1), so it’s hard to identify what the causal factor(s) are.
One of the vanishingly few benefits of not being a democracy, is that the people just can’t just vote in an idiot. Of course, there are other avenues for an idiot to take over an authoritarian government (historically, usually by war or inheritance).
I think it’s mainly Vietnam tariffs that will hit the Switch 2 (Nintendo moved manufacturing their to minimise tariffs in the first place). But they are harsh enough in their own right.
Yes, shallow and pedantic.
There’s also an election coming up in Australia and the position of the conservative opposition is to give Trump whatever he wants. So contarianism is alive and well there.
It’s the alpha version of the controller (or some mockup). The retail controller doesn’t look quite like that.
Also, Valve has done driver work on plenty of things that they don’t use in their own hardware, from various AMD cards, Intel graphics, and even work on the open source Nvidia drivers
Valve developers are the main contributors to the RADV Vulkan driver so they’ve done work on pretty much every AMD card that supports Vulkan. So yeah, pretty silly rumour if that’s the evidence.
They might ship the game without Denuvo on Linux which has happened before.
The plus side of RGB is that you can control it at least. So set it to white or some other soft colour (or turn it off completely), which is at least an improvement over blinding blue LEDs. Of course, the software and driver support on Linux isn’t perfect.
In any case, the gaudy stuff sells, so that’s how they advertise it.
That’s true for normal Proton but GE is a third party version.
I’ve got two steam controllers on their last legs. I can’t go back to shitty traditional controllers.
I’d like to see it show if there is any third party DRM as well, like the Augmented Steam extension does.
I got lucky and only paid a bit more than RRP, but you pretty much had to sit around and wait for a deal.
What headphones in particular are you using? Because with standard AD2P you’re limited to mSBC at best, but maybe your device has some proprietary implementation.
You could try with a hardware dongle, but no guarantee that will work either.
At least in the long run it should be fixed by Bluetooth LE audio, but I’m not sure if the Deck properly supports it yet, and it requires new audio devices as well.
Pulseaudio has been pretty solid for a while now which is what the steamdeck uses from what i can see online.
It uses Pipewire, but it has pretty close to full API compatibility with Pulseaudio (and Jack) so most applications will “just work” and you get lower and more stable latency in return.
No, that’s the first I’ve heard of it too. That forum looks to be pretty active so maybe some insight can be gained there.
It’s kind of vague, but presumably it supports sd cards and/or a USB drive. The Wii is pretty easy to mod for digital “backups” from what I recall, and there were plenty of official digitally supported games (although I don’t think that still works today).
I think it would struggle to have the bandwidth to pull that off, but maybe if you keep the resolution and refresh rate down. And that’s assuming USB-C to USB-A would work in this case, which I don’t know the answer to.
is it possible to set the steamdeck to “default” to always keep picking the steamdeck speaker as default audio out also when an HDMI is connected through the USB-C?
Some audio issues were introduced in the SteamOS 3.5 update (partly due to having to handle the OLED model around the same time) which causes the HDMI problem. Hopefully it will be fixed in SteamOS 3.6 or 3.7. I’ve found that Bazzite doesn’t have the issue, although obviously that’s an invasive change, and I understand it’s still a bit buggy with the OLED model.
how do y’all combine music and games?
I think doing what you want could be a bit technically involved. One way might be to have one device control the music, and then cast it to the deck with snapcast or similar. Then, if you can get a snapcast client on the deck to be persistently running in the background, any music that is played on the other device, will be heard on the Deck.
Or more simply, you could try pairing your Deck in bluetooth from another device, and then select that Deck as an output. This is assuming that the Deck allows this, and that your source device supports it (Android did last time I tried).
Hopefully Australia follows suit, as we have our own Temu Trump in opposition coming into our election.